Once you log in, you can use the following functions (Keio ID required).
Affiliation information (faculty, department/major, year level, etc.) is set in the search criteria (available to new students after enrollment).
Favorite (Bookmark)
View syllabus details
Affiliation information (faculty, department/major, year level, etc.) is set in the search criteria (available to new students after enrollment).
Favorite (Bookmark)
View syllabus details
OTAKU CULTURE IN JAPAN AND ITS TRANSNATIONAL RELATION
| Lecturer(s) | SUGIURA, KAZUNORI |
|---|---|
| Credit(s) | 2 |
| Academic Year/Semester | 2023 Spring (2nd Half) |
| Day/Period | Fri.4,5 |
| Campus | Mita |
| Class Format | Face-to-face classes (conducted mainly in-person) |
| Registration Number | 87418 |
| Faculty/Graduate School | INTERNATIONAL CENTER |
| Year Level | 2, 3, 4 |
| Course Description | A course to aim to learn how the roots of these Otaku cultural activities in Japan have expanded internationally as one of Simulacra with creators, and activists of the fields. |
| K-Number | CIN-CO-00133-212-86 |
| Course Administrator | Faculty/Graduate School | CIN | INTERNATIONAL CENTER |
|---|---|---|---|
| Department/Major | CO | ||
| Main Course Number | Level | 0 | Faculty-wide |
| Major Classification | 0 | Other Course | |
| Minor Classification | 13 | International Center Course (Humanities) - Cultural and Intercultural Understanding | |
| Subject Type | 3 | Elective subject | |
| Supplemental Course Information | Class Classification | 2 | Lecture |
| Class Format | 1 | Face-to-face classes (conducted mainly in-person) | |
| Language of Instruction | 2 | English | |
| Academic Discipline | 86 | Comprehensive / Integrated Areas (Social Sciences) | |
Course Contents/Objectives/Teaching Method/Intended Learning Outcome
"Anime", "Comic", and "Game" are some of the aggressive and innovative forms of popular culture spreading throughout the world. Japan is one of the major countries influencing this unique popular culture with its creativity. Enthusiast of such popular culture are defined as “Otaku”. It also delivers a new sense of atmosphere in terms of "Kawaii", and "Moe". These so called “Otaku” cultures are now focused throughout the globe and giving Japan an important role to enhance its innovative creativity. These contents and subcultures distributed from Japan have created trans-national cultural boom referred to as “Cool Japan” and now creating an inevitable cultural influence. Furthermore, political strategy suggests favorable international competitiveness to claim these cultural deliverable as the seeds of creativity influencing its national branding.
Objective of this course is to understand how the roots of these Otaku cultural activities in Japan have expanded internationally as one of Simulacra with creators, and activists of the fields: How the technology has been created and knowing its real motivation to drive these sub-cultural activities. This course will first address the backgrounds and characteristics as well as its innovative expansion of “Otaku” culture recognized internationally, that were once born in the age of competing creativity that comes from Social Darwinism inherent during the phase of its economic growth and development of Japan.
We will share the history of “Otaku Culture” and its technology in Japan from three perspectives. 1) Potential of expression process 2) Digital Content technologies that are being applied 3) Breakthrough of “Otaku Culture” influenced by Trans-nationalization and Internationalization. We will learn the creation process of media contents, games, and expressions for the next generation, especially learning and understanding technologies and methods to become a representative of “Otaku Culture creator and producers”. We will discuss with participants, the next generation evolving reinvented, recreated animation, games, and expression contents produced internationally outside of Japan, especially from Asia. This course will also introduce you to get use to the views, methodologies, and ideologies based on “Otaku” with practical evidence, together with knowing the route in psychological process of satisfying desire and greed with its Otaku creativity.
Objective of this course is to understand how the roots of these Otaku cultural activities in Japan have expanded internationally as one of Simulacra with creators, and activists of the fields: How the technology has been created and knowing its real motivation to drive these sub-cultural activities. This course will first address the backgrounds and characteristics as well as its innovative expansion of “Otaku” culture recognized internationally, that were once born in the age of competing creativity that comes from Social Darwinism inherent during the phase of its economic growth and development of Japan.
We will share the history of “Otaku Culture” and its technology in Japan from three perspectives. 1) Potential of expression process 2) Digital Content technologies that are being applied 3) Breakthrough of “Otaku Culture” influenced by Trans-nationalization and Internationalization. We will learn the creation process of media contents, games, and expressions for the next generation, especially learning and understanding technologies and methods to become a representative of “Otaku Culture creator and producers”. We will discuss with participants, the next generation evolving reinvented, recreated animation, games, and expression contents produced internationally outside of Japan, especially from Asia. This course will also introduce you to get use to the views, methodologies, and ideologies based on “Otaku” with practical evidence, together with knowing the route in psychological process of satisfying desire and greed with its Otaku creativity.
Course Plan
This item will appear when you log in (Keio ID required).
Method of Evaluation
This item will appear when you log in (Keio ID required).
Textbooks
Text books and materials will be announced during the lectures.
Reference Books
Text books and materials will be announced during the lectures.
Lecturer's Comments to Students
This item will appear when you log in (Keio ID required).
Question/Comments
This item will appear when you log in (Keio ID required).