Keio University Syllabus and Timetable

OTAKU CULTURE IN JAPAN AND ITS TRANSNATIONAL RELATION

Lecturer(s)SUGIURA, KAZUNORI
Credit(s)2
Academic Year/Semester2023 Spring (2nd Half)
Day/PeriodFri.4,5
CampusMita
Class FormatFace-to-face classes (conducted mainly in-person)
Registration Number87418
Faculty/Graduate SchoolINTERNATIONAL CENTER
Year Level2, 3, 4
Course DescriptionA course to aim to learn how the roots of these Otaku cultural activities in Japan have expanded internationally as one of Simulacra with creators, and activists of the fields.
K-Number CIN-CO-00133-212-86
Course AdministratorFaculty/Graduate SchoolCININTERNATIONAL CENTER
Department/MajorCO
Main Course NumberLevel0Faculty-wide
Major Classification0Other Course
Minor Classification13International Center Course (Humanities) - Cultural and Intercultural Understanding
Subject Type3Elective subject
Supplemental Course InformationClass Classification2Lecture
Class Format1Face-to-face classes (conducted mainly in-person)
Language of Instruction2English
Academic Discipline86Comprehensive / Integrated Areas (Social Sciences)

Course Contents/Objectives/Teaching Method/Intended Learning Outcome

"Anime", "Comic", and "Game" are some of the aggressive and innovative forms of popular culture spreading throughout the world. Japan is one of the major countries influencing this unique popular culture with its creativity. Enthusiast of such popular culture are defined as “Otaku”. It also delivers a new sense of atmosphere in terms of "Kawaii", and "Moe". These so called “Otaku” cultures are now focused throughout the globe and giving Japan an important role to enhance its innovative creativity. These contents and subcultures distributed from Japan have created trans-national cultural boom referred to as “Cool Japan” and now creating an inevitable cultural influence. Furthermore, political strategy suggests favorable international competitiveness to claim these cultural deliverable as the seeds of creativity influencing its national branding.
Objective of this course is to understand how the roots of these Otaku cultural activities in Japan have expanded internationally as one of Simulacra with creators, and activists of the fields: How the technology has been created and knowing its real motivation to drive these sub-cultural activities. This course will first address the backgrounds and characteristics as well as its innovative expansion of “Otaku” culture recognized internationally, that were once born in the age of competing creativity that comes from Social Darwinism inherent during the phase of its economic growth and development of Japan.
We will share the history of “Otaku Culture” and its technology in Japan from three perspectives. 1) Potential of expression process 2) Digital Content technologies that are being applied 3) Breakthrough of “Otaku Culture” influenced by Trans-nationalization and Internationalization. We will learn the creation process of media contents, games, and expressions for the next generation, especially learning and understanding technologies and methods to become a representative of “Otaku Culture creator and producers”. We will discuss with participants, the next generation evolving reinvented, recreated animation, games, and expression contents produced internationally outside of Japan, especially from Asia. This course will also introduce you to get use to the views, methodologies, and ideologies based on “Otaku” with practical evidence, together with knowing the route in psychological process of satisfying desire and greed with its Otaku creativity.

Course Plan

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Textbooks

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Reference Books

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Lecturer's Comments to Students

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