Keio University Syllabus and Timetable

INTRODUCTION TO SOCIAL PSYCHOLOGY 1

SubtitleSocial Psychology through Gaming Simulations
Lecturer(s)SUGIURA, JUNKICHI
Credit(s)2
Academic Year/Semester2026 Spring
Day/PeriodThu.4
CampusMita
Class FormatFace-to-face classes (conducted mainly in-person)
Registration Number68630
Faculty/Graduate SchoolLETTERS
Department/MajorHUMANITIES AND SOCIAL SCIENCESOCIOLOGY
Year Level2, 3, 4
FieldSPECIALIZED SUBJECTS
Grade TypeThis item will appear when you log in (Keio ID required).
Course DescriptionStudy the basics and key concepts of sociology.
K-Number FLT-SO-23101-211-08
Course AdministratorFaculty/Graduate SchoolFLTLETTERS
Department/MajorSOHUMANITIES AND SOCIAL SCIENCESOCIOLOGY
Main Course NumberLevel2Second-year level coursework
Major Classification3Specialist Education Introductory/Overview Course
Minor Classification10Common to Major in Sociology - Introduction
Subject Type1Required subject
Supplemental Course InformationClass Classification2Lecture
Class Format1Face-to-face classes (conducted mainly in-person)
Language of Instruction1Japanese
Academic Discipline08Sociology and related fields

Course Contents/Objectives/Teaching Method/Intended Learning Outcome

What is social psychology? While exploring various examples from everyday life, we will explore questions such as why people behave in certain ways and why they think the way they do. Through this process, we will acquire the ideas and ways of thinking that are central to social psychology. First, we will approach the question of what social psychology is by looking at its history and methods. We will then look at social psychology from three broad perspectives Firstly, we will look at “the dynamism of society and groups”, secondly, we will look at “living as an individual within society”, and thirdly, we will look at “changing and moving society”. Based on the above, we will finally consider the way of thinking that leads to the discovery of clues to solving the various problems we face through social psychology, and to problem solving.
Depending on the number of students and other circumstances, we may introduce a problem-solving method using a game called “Gaming Simulation” as part of the lecture. The aim is to provide a lecture using methods that cannot be realized without face-to-face instruction. Please note that students may be asked to form small groups and engage in discussions, etc., and that you must agree to this when registering for the course.
This is a compulsory subject for students of the Sociology Department of the Faculty of Letters, and includes experiments and practical training. Due to restrictions on the number of students, there may be cases where students from departments other than Sociology are restricted from taking the course, so please read the “Comments from the Instructor to Students” carefully before registering for the course.

Course Taught by Faculty Member with Professional Experience

Not applicable

Active Learning MethodsDescription

Lab / Skill-development / On-site training
Discussions, Debates
Group work
Role-playing

Preparatory Study

Study the assigned textbook.

Course Plan

Lesson 1
Introduction
Lesson 2
Method and history
Lesson 3
Understanding Social Psychology through Gaming and Simulation (Practical Training)
Lesson 4
Factors Influencing Behavior and Decision Making (Chapter 1)
Lesson 5
Social and Group Dynamism (Practical Training)
Lesson 6
Biases in Perceiving Others and Society (Chapter 2) / Anxiety Induced by Situational Factors (Chapter 3)
Lesson 7
Interaction between Individuals and Society (Practical Training)
Lesson 8
Social Dilemmas and Conflict Resolution (Chapter 4)
Lesson 9
The Self (Chapter 5) and Social Cognition (Chapter 6)
Lesson 10
Social and Group Dynamism (Practical Training)
Lesson 11
Group Decision Making and Leadership (Chapter 10) (On-demand Class)
Lesson 12
Interpersonal Relations and Communication (Chapter 7), Prosocial Behavior (Chapter 9)
Lesson 13
Communication to Shape and Change Society (Chapter 8)
Lesson 14
Understanding Society through Social Psychology (Chapter 11)
Other
Others Summary

Method of Evaluation

It is evaluated by the test (50%), the report (25%), the exercise in the lecture (25%).

Generative AI Policy for Classes

In this course, Generative AI may be used conditionally as a "supportive tool to enhance the quality of learning." We encourage its use specifically to deepen the Experiential Learning Cycle (Concrete Experience - Reflective Observation - Abstract Conceptualization), which is the core of this course.
1. Permitted Use Cases Support for Reflection: Engaging in dialogue with AI to verbalize your own experiences (such as games and simulations) and to organize or structure your insights. Assistance in Theoretical Consideration: Exploring and examining existing literature and theoretical frameworks relevant to your own insights. Refinement of Logical Structure: Checking the logical flow of your arguments and improving the clarity of your writing.

2. Precautions and Obligations Verification through Literature: Any theories or data presented by AI must be verified by consulting primary sources (academic papers, books, etc.). The student assumes full responsibility for the accuracy and validity of the information submitted. Obligation of Disclosure: If AI is used, you must clearly state the name of the tool and the purpose of its use in your submission (e.g., "Used Gemini to structure reflections and search for relevant literature").Intellectual Ownership: Directly generating the core of your report (your unique insights and conclusions based on experience) using AI is considered an abandonment of the reflective process. Such submissions may be excluded from evaluation or subject to disciplinary action.

3. Updates to this Policy Recognizing that technological innovations in Generative AI and the associated social standards are evolving rapidly, this policy is subject to update during the semester. We will provide the latest guidelines as needed and work together with you to explore the most appropriate ways to utilize these tools.

Textbooks

Social Psychology: Power to Shape and Change Society, Sugiura, J. Ozaki, Y. & Murayama, A. Yuhikaku 2024 ISBN978-4-641-20011-1

Reference Books

Social psychology in our daily life (New Edition), Ando, k. Sugiura, J. (Eds) Nakanishiya-Shuppan 2024 ISBN978-4-7795-1771-6
American Psychological Association, (2019) Publication Manual of the American Psychological Association: The Official Guide to Apa Style. ISBN:978-1433832161

Lecturer's Comments to Students

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Question/Comments

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