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SEMINAR A
Lecturer(s) | KATO, TAKAAKI |
---|---|
Credit(s) | 4 |
Academic Year/Semester | 2025 Fall |
Day/Period | Thu.4,5 |
Campus | SFC |
Class Format | Face-to-face classes (conducted mainly in-person) |
Registration Number | 37966 |
Faculty/Graduate School | POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES |
Year Level | 1, 2, 3, 4 |
Field | RESEARCH SEMINARS SEMINARS |
Grade Type | This item will appear when you log in (Keio ID required). |
Prerequisites(Recommended) | B3210 統計解析/STATISTICAL ANALYSIS B3101 統計基礎/INTRODUCTION TO STATISTICS |
Related Classes | C2117 運動の生理と心理/MOVEMENT PHYSIOLOGY AND PSYCHOLOGY C2050 身体運動解析/HUMAN MOVEMENT ANALYSIS B6131 脳と行動/INTRODUCTION TO BRAIN AND BEHAVIOR C2052 スポーツバイオメカニクス/SPORTS BIOMECHANICS C2051 スポーツエンジニアリング/SPORTS ENGINEERING C2025 スポーツ科学/INTRODUCTION TO SPORTS SCIENCE C2024 スポーツコミュニケーション/SPORTS COMMUNICATION B3207 スポーツのデータサイエンス/DATA SCIENCE FOR SPORTS C2054 知覚運動スキル論/PERCEPTUAL MOTOR SKILL B6132 感覚の生理と心理/INTRODUCTION TO SENSORY PHYSIOLOGY AND PSYCHOLOGY B6168 トップスポーツ論/TOP SPORTS THEORY |
Recommended Knowledge | 人を測ることに興味を持っていること。 |
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Location | SFC;Other |
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K-Number | FPE-CO-05003-211-88 |
Course Administrator | Faculty/Graduate School | FPE | POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES |
---|---|---|---|
Department/Major | CO | ||
Main Course Number | Level | 0 | Faculty-wide |
Major Classification | 5 | Research Seminars | |
Minor Classification | 00 | Seminar | |
Subject Type | 3 | Elective subject | |
Supplemental Course Information | Class Classification | 2 | Lecture |
Class Format | 1 | Face-to-face classes (conducted mainly in-person) | |
Language of Instruction | 1 | Japanese | |
Academic Discipline | 88 | Comprehensive / Integrated Areas (Interdisciplinary Studies) |
Course Summary
The purpose of this seminar is to analyze the human behavior and performance from the field of ergonomics and sports psychology by using various experimental methods from psychological and physiological aspects.
Course Description/Objectives/Teaching Method/Intended Learning Outcome
Why don't you find out what you want to do in this research group?
"I'm vaguely interested in ergonomics, but it seems difficult." "I'm interested in sports psychology, but I don't know where to start." Are you thinking like that?
Many people think that way at first. Most of our research is on subjects that are abundant in our daily lives, such as seeing and feeling. Recently, more and more research is considering eSports from an academic perspective. There are many people who joined this research group out of the slightest interest, but before they know it, they have become absorbed in their research and continue to do so. Let's create that opportunity together. We welcome both new and continuing students.
In the field of ergonomics, in order to solve human and environmental problems that will be seen in our life, we aim at practical applications to achieve harmony between humans and the environment that based on impression evaluation and biological reactions.
In the field of sports psychology, we are considering nonverbal and inclusive knowledge such as visual characteristics supporting high performances by experts, and psychological characteristics required. As we have a lot of students who are actually dedicated to sports competitions, we aim to find not only academic significance but also practical value.
The research group mainly uses the following methods
Subjective evaluation method
- Evaluation criteria (Normalized Ranking Method)
- Impression evaluation (SD method)
- Interviews (group interview, rating grid method)
- Psychological tests (POMS, JISS, Big5, etc.)
- Protocol analysis (verbal reporting, text mining)
Objective evaluation methods
- Eye movement measurement (a.k.a. eye tracker)
- Biological response measurement (heart rate, perspiration, respiration, etc.)
- Motion analysis (e.g., motion capture)
- Behavioral analysis (e.g., work sampling methods)
Other new methods may be used as needed. For past research topics, please refer to the Research Group's website.
Individual and Group Research
In this research group, students will engage in two types of research: individual research and group research. In individual research, students work on their own research themes, aiming for a graduation thesis as a graduation project. In group research, students work as a team on a specific theme, including joint research with external parties.
Basically, students are free to choose any theme for their individual research. However, because of this freedom, students must be able to discover and solve problems on their own. Since both group work and individual research must be conducted within a limited amount of time, you should plan your research carefully and proceed with it.
It is recommended that you belong to a group research project that is closely related to the topic of your individual research. It is not possible to belong to more than one group. (Details of joint research with external organizations will be explained in detail at the first class.)
The group research themes for the fall semester of the 2025 academic year are as follows.
eSports × Urban Development
As part of the activities of the “Creating the Future City Lab” in Oimachi, Shinagawa Ward, we are working on community exchange through games. Together with students from the eSports Education Course at Shinagawa Gakugei High School, we have organized events such as the “Oi Dontaku Summer Festival” and “Multi-Generational Exchange Meetings with the Elderly,” as well as conducting “Health Game Instructor Training Courses.”
eSports × Power Pro
Using “WBSC eBaseball Powerful Pro Baseball,” which has been adopted as an Olympic sport, we are verifying differences in performance during batting and defense based on skill levels, using eye movement measurements. Starting in the fall semester, we plan to begin research targeting Taiko no Tatsujin.
Scales
We are conducting research aimed at investigating the psychological characteristics of all Keio University athletic club members using various psychological measures. We hope that this research will help individuals gain a better understanding of themselves and apply this knowledge to their future activities.
Africa
In collaboration with the Japan International Cooperation Agency (JICA), we are conducting research in the Republic of Ghana to verify the educational effects of BaseballershipⓇ education (a method of learning discipline, respect, and justice through baseball) provided by Keio University baseball players. The research focuses on the psychological characteristics, particularly non-cognitive skills, of Ghanaian players who have received the training.
DD
In collaboration with Keiiku Hospital, we are conducting research on the rehabilitation of hospitalized patients and changes in walking patterns among middle-aged and older adults using the DD System Elite developed by Dynamic Devices. This research is being conducted in clinical settings, with participants' walking patterns measured using markerless motion capture and psychological scales employed for verification.
Impression
We are conducting surveys using impression evaluation methods targeting product packaging to investigate changes in consumers' purchasing intentions.
"I'm vaguely interested in ergonomics, but it seems difficult." "I'm interested in sports psychology, but I don't know where to start." Are you thinking like that?
Many people think that way at first. Most of our research is on subjects that are abundant in our daily lives, such as seeing and feeling. Recently, more and more research is considering eSports from an academic perspective. There are many people who joined this research group out of the slightest interest, but before they know it, they have become absorbed in their research and continue to do so. Let's create that opportunity together. We welcome both new and continuing students.
In the field of ergonomics, in order to solve human and environmental problems that will be seen in our life, we aim at practical applications to achieve harmony between humans and the environment that based on impression evaluation and biological reactions.
In the field of sports psychology, we are considering nonverbal and inclusive knowledge such as visual characteristics supporting high performances by experts, and psychological characteristics required. As we have a lot of students who are actually dedicated to sports competitions, we aim to find not only academic significance but also practical value.
The research group mainly uses the following methods
Subjective evaluation method
- Evaluation criteria (Normalized Ranking Method)
- Impression evaluation (SD method)
- Interviews (group interview, rating grid method)
- Psychological tests (POMS, JISS, Big5, etc.)
- Protocol analysis (verbal reporting, text mining)
Objective evaluation methods
- Eye movement measurement (a.k.a. eye tracker)
- Biological response measurement (heart rate, perspiration, respiration, etc.)
- Motion analysis (e.g., motion capture)
- Behavioral analysis (e.g., work sampling methods)
Other new methods may be used as needed. For past research topics, please refer to the Research Group's website.
Individual and Group Research
In this research group, students will engage in two types of research: individual research and group research. In individual research, students work on their own research themes, aiming for a graduation thesis as a graduation project. In group research, students work as a team on a specific theme, including joint research with external parties.
Basically, students are free to choose any theme for their individual research. However, because of this freedom, students must be able to discover and solve problems on their own. Since both group work and individual research must be conducted within a limited amount of time, you should plan your research carefully and proceed with it.
It is recommended that you belong to a group research project that is closely related to the topic of your individual research. It is not possible to belong to more than one group. (Details of joint research with external organizations will be explained in detail at the first class.)
The group research themes for the fall semester of the 2025 academic year are as follows.
eSports × Urban Development
As part of the activities of the “Creating the Future City Lab” in Oimachi, Shinagawa Ward, we are working on community exchange through games. Together with students from the eSports Education Course at Shinagawa Gakugei High School, we have organized events such as the “Oi Dontaku Summer Festival” and “Multi-Generational Exchange Meetings with the Elderly,” as well as conducting “Health Game Instructor Training Courses.”
eSports × Power Pro
Using “WBSC eBaseball Powerful Pro Baseball,” which has been adopted as an Olympic sport, we are verifying differences in performance during batting and defense based on skill levels, using eye movement measurements. Starting in the fall semester, we plan to begin research targeting Taiko no Tatsujin.
Scales
We are conducting research aimed at investigating the psychological characteristics of all Keio University athletic club members using various psychological measures. We hope that this research will help individuals gain a better understanding of themselves and apply this knowledge to their future activities.
Africa
In collaboration with the Japan International Cooperation Agency (JICA), we are conducting research in the Republic of Ghana to verify the educational effects of BaseballershipⓇ education (a method of learning discipline, respect, and justice through baseball) provided by Keio University baseball players. The research focuses on the psychological characteristics, particularly non-cognitive skills, of Ghanaian players who have received the training.
DD
In collaboration with Keiiku Hospital, we are conducting research on the rehabilitation of hospitalized patients and changes in walking patterns among middle-aged and older adults using the DD System Elite developed by Dynamic Devices. This research is being conducted in clinical settings, with participants' walking patterns measured using markerless motion capture and psychological scales employed for verification.
Impression
We are conducting surveys using impression evaluation methods targeting product packaging to investigate changes in consumers' purchasing intentions.
Research Seminar Theme
Human Performance
Project Theme (next semester)
To be continued with related topics.
Active Learning MethodsDescription
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Preparatory Study
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Course Plan
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Method of Evaluation
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Textbooks
福田忠彦研究室・HPL編. (2009). 増補版 人間工学ガイド−感性を科学する方法−. サイエンティスト社. ISBN: 9784860790363.
Reference Books
日本スポーツ視覚研究会編. (2019). スポーツパフォーマンスと視覚 −競技力と眼の関係を理解する−. ナップ社. ISBN: 9784905168607.
Williams, A. M., & Jackson, R. C. (Eds.). (2019). Anticipation and decision making in sport. Routledge. ISBN: 9781138504844.
Magill, R.A. (2010). Motor Learning and Control: Concepts and Applications. 9th, Ed. McGraw-Hill. ISBN: 9781264144358.
Williams, A. M., & Jackson, R. C. (Eds.). (2019). Anticipation and decision making in sport. Routledge. ISBN: 9781138504844.
Magill, R.A. (2010). Motor Learning and Control: Concepts and Applications. 9th, Ed. McGraw-Hill. ISBN: 9781264144358.
Lecturer's Comments to Students
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