Keio University Syllabus and Timetable

SEMINAR B(1)

Lecturer(s)OKOSHI, TADASHI
Credit(s)2
Academic Year/Semester2025 Fall
Day/PeriodThu.4
CampusSFC
Class FormatFace-to-face classes (conducted mainly in-person)
Registration Number30010
Faculty/Graduate SchoolPOLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
Year Level1, 2, 3, 4
FieldRESEARCH SEMINARS SEMINARS
Grade TypeThis item will appear when you log in (Keio ID required).
Related ClassesB3202 情報と社会のデータサイエンス/DATA SCIENCE FOR INFORMATION AND SOCIETY
B3204 医療・健康のデータサイエンス/DATA SCIENCE FOR HEALTH CARE
B3209 問題発見・解決のための数学リテラシー/MATHEMATICAL LITERACY FOR PROBLEM FINDING AND SOLVING
B3210 統計解析/STATISTICAL ANALYSIS
B4002 情報基礎2/FUNDAMENTALS OF INFORMATION TECHNOLOGY 2
B4003 システムプログラミング基礎/FUNDAMENTALS OF SYSTEM PROGRAMMING
B4004 オブジェクト指向プログラミング基礎/FUNDAMENTALS OF OBJECT-ORIENTED PROGRAMMING
B4005 スクリプト言語プログラミング基礎/FUNDAMENTALS OF PROGRAMMING WITH SCRIPT LANGUAGES
B6047 インターネット/INTRODUCTION TO THE INTERNET
B6137 ネットワークアーキテクチャ/NETWORK ARCHITECTURE
B6138 ソフトウェアアーキテクチャ/SOFTWARE ARCHITECTURE
B6144 情報数学/MATHEMATICS FOR INFORMATION SCIENCE
C2073 スマートデバイスプログラミング/PROGRAMMING ON MOBILE DEVICES
C2072 システムプログラミング/SYSTEM PROGRAMMING
C2086 コンピュータアーキテクチャ/COMPUTER ARCHITECTURE
C2087 オペレーティングシステム/OPERATING SYSTEMS
C2089 インターネットの設計と運用/DESIGN AND OPERATION OF THE INTERNET
C2096 モバイルネットワーク論/MOBILE NETWORK
C2097 ユビキタスサービス論/UBIQUITOUS INFORMATION SERVICE
C2115 ヒューマンコンピュータインタラクション/HUMAN COMPUTER INTERACTION
Recommended KnowledgeThere are international students in my lab. If you have any questions regarding the language issue, please let us know. We can introduce you to existing international students.
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LocationSFC
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K-Number FPE-CO-05003-211-60
Course AdministratorFaculty/Graduate SchoolFPEPOLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
Department/MajorCO
Main Course NumberLevel0Faculty-wide
Major Classification5Research Seminars
Minor Classification00Seminar
Subject Type3Elective subject
Supplemental Course InformationClass Classification2Lecture
Class Format1Face-to-face classes (conducted mainly in-person)
Language of Instruction1Japanese
Academic Discipline60Information science, computer engineering, and related fields

Course Summary

With the advancement of ubiquitous computing and ubiquitous AI, computers have become faster, more capacious, smaller, and more wireless, leading to their widespread integration into our daily lives.

This research group, grounded in computer science and informatics, takes a long-term perspective of over ten years into the future. It focuses on investigating specific aspects of well-being (whether mental, physical, or social) that individuals prioritize in their future lives, both in physical and cyber spaces. To this end, we will research and develop technologies for (1) acquiring relevant information through IT/AI-based sensing and recognition technologies, as well as (2) information presentation technologies that support behavioral change to help individuals move toward improved states of well-being.

Course Description/Objectives/Teaching Method/Intended Learning Outcome

== Content ==
Participants in this research group will primarily acquire knowledge and skills in computer science and informatics while also gaining insights into human behavior and internal states through disciplines such as cognitive psychology and physiology. Specifically, the research will address the following topics:

- Sensing Technologies for Diverse Human Characteristics, Internal States, and Behaviors: This includes research and development of technologies for recognizing human traits (e.g., personality), internal states (e.g., emotions and mood), and behaviors using sensor data from mobile and wearable devices, biometric sensors, IoT sensors, and social media. These efforts will leverage AI techniques, including deep learning and generative models, to model and analyze the collected data.

- Foundational Technologies for Information Presentation to Promote Human Transformation: While humans benefit from the return of information derived from the digital world, there remain challenges in bridging information reception and meaningful changes in mindset and behavior. This research will develop and evaluate foundational technologies and systems to enhance these transformations using platforms such as Mixed Reality (MR), Augmented Reality (AR), Virtual Reality (VR), and mobile/wearable devices. Adaptive approaches driven by AI technologies will tailor information presentations to individual states, aiming to facilitate behavior and mindset shifts effectively.

- *Of course, your own original reserach idea is abosolutely welcome! (This is one of the defining characteristics that makes SFC truly unique.)

== Methodology ==
Our research group focuses on computer science and informatics. Members are encouraged to engage deeply with programming, computers, and AI in their daily work. Those who *LOVE* computers, networks, and AIs, welcome!!

== Goals ==
In this research group, we emphasize the following:

1. Constructing and evaluating systems through hands-on research activities.
2. Demonstrating the real-world applicability of these systems by participating in collaborative projects with universities (e.g., University of Tokyo, Kyoto University, Carnegie Mellon University, University of Washington, Yonsei University, Peking University, University of Cambridge, Oulu University, etc.), research institutions, corporations, and local governments.
3. Publishing research findings through paper submissions to international conferences such as ACM and IEEE, sharing software, and conducting demonstrations to disseminate results globally.

Students are strongly encouraged to actively participate in these diverse research activities and gain valuable experience in global academic and practical engagements. Let’s enjoy this journey together!

Research Seminar Theme

Computing/AI Technologies for Cyber-Physical Well-Being

Project Theme (next semester)

Research on Cyber Perceptual Sensations for Enhancing Online Empathy Estimation (pj-Cybero)
Research on Integrated Platform Technologies for Information Presentation Methods to Accelerate Behavioral Change (pj-LC)
ShonanFutureVerse: A CPS Platform for High-Resolution Backcasting Based on a Virtual Future City Vision (pj-SFV)

Active Learning MethodsDescription

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Preparatory Study

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Course Plan

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Method of Evaluation

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Textbooks

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Reference Books

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Lecturer's Comments to Students

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