ログインすると、以下の機能が利用できます(要慶應ID)。
- 検索条件に所属情報(学部、学科・専攻、学年等)がセットされる(新入生は入学後に利用可能)
- お気に入り(ブックマーク)
- シラバス詳細の表示
日本社会におけるコンピュータとその後
| 担当者名 | シーボーン, ケイティー |
|---|---|
| 単位 | 2 |
| 年度・学期 | 2023 春(学期後半) |
| 曜日時限 | 火2/木2 |
| キャンパス | 三田 |
| 授業実施形態 | 対面授業(主として対面授業) |
| 登録番号 | 26311 |
| 設置学部・研究科 | 国際センター |
| 学年 | 2, 3, 4 |
| 科目概要 | - |
| K-Number | CIN-CO-90313-212-83 |
| 科目設置 | 学部・研究科 | CIN | 国際センター |
|---|---|---|---|
| 学科・専攻 | CO | ||
| 科目主番号 | レベル | 9 | その他 |
| 大分類 | 0 | その他科目 | |
| 小分類 | 31 | 国際センター講座(自然科学) - 科学 | |
| 科目種別 | 3 | 選択科目 | |
| 科目補足 | 授業区分 | 2 | 講義 |
| 授業実施形態 | 1 | 対面授業(主として対面授業) | |
| 授業言語 | 2 | 英語 | |
| 学問分野 | 83 | 理工学(科学技術) | |
授業科目の内容・目的・方法・到達目標
Course Description
This course will introduce students to fundamental theory and practice on the social, political, legal, and ethical implications of computer technologies in Japan and abroad. Through in-class activities, group assignments, and reflection work, students will gain a basic understanding of essential concepts, modern and historical cases, and guidelines for best practice. Key concepts include AI bias, privacy in the social media era, personal data and digital behaviour tracking, vectors of misinformation, stereotypes in design, digital inclusion, and more. The main objective is to inform and encourage critical thinking in students who will be playing key roles in deciding, creating, marketing, governing, and disseminating computer technologies in Japan.
Learning Outcomes
By the end of this course, students will be able to:
1. Describe the key concepts in society relevant to computing in the modern era.
2. Explain the roles of social, political, legal, and ethical factors in contemporary computing research and technology innovation practice.
3. Critically reflect on these factors in their own thinking, orientations, and practice within the contexts of their education, daily lives, workplaces, and future aspirations for the development of new technologies.
4. Communicate these reflections to others as well as collaborate with others to evaluate and debate praxis and case studies.
5. Extend this knowledge and practice to future coursework and beyond.
Teaching Method
Typically, the first class each week will introduce a new topic, with interactive activities (e.g., hands-on demos, brainstorming, quick activities), individual reflection, and group discussion. Students will be given a homework assignment to be completed before the second class that week. That second class will start with a discussion of the homework and introduce the next topic for that week. Students will be expected to complete readings from the text and/or other sources before the next week of classes. Attendance is taken randomly in every class.
This course will introduce students to fundamental theory and practice on the social, political, legal, and ethical implications of computer technologies in Japan and abroad. Through in-class activities, group assignments, and reflection work, students will gain a basic understanding of essential concepts, modern and historical cases, and guidelines for best practice. Key concepts include AI bias, privacy in the social media era, personal data and digital behaviour tracking, vectors of misinformation, stereotypes in design, digital inclusion, and more. The main objective is to inform and encourage critical thinking in students who will be playing key roles in deciding, creating, marketing, governing, and disseminating computer technologies in Japan.
Learning Outcomes
By the end of this course, students will be able to:
1. Describe the key concepts in society relevant to computing in the modern era.
2. Explain the roles of social, political, legal, and ethical factors in contemporary computing research and technology innovation practice.
3. Critically reflect on these factors in their own thinking, orientations, and practice within the contexts of their education, daily lives, workplaces, and future aspirations for the development of new technologies.
4. Communicate these reflections to others as well as collaborate with others to evaluate and debate praxis and case studies.
5. Extend this knowledge and practice to future coursework and beyond.
Teaching Method
Typically, the first class each week will introduce a new topic, with interactive activities (e.g., hands-on demos, brainstorming, quick activities), individual reflection, and group discussion. Students will be given a homework assignment to be completed before the second class that week. That second class will start with a discussion of the homework and introduce the next topic for that week. Students will be expected to complete readings from the text and/or other sources before the next week of classes. Attendance is taken randomly in every class.
授業の計画
ログインすると表示されます(要慶應ID)。
成績評価方法
ログインすると表示されます(要慶應ID)。
テキスト(教科書)
Baecker, Ronald M. (2019). Computers and Society: Modern Perspectives. Oxford University Press: Oxford, UK.
参考書
Baase, Sara & Henry, Timothy M. (2017) A Gift of Fire: Social, Legal and Ethical Issues for Computing Technology (5th ed.). Pearson: Upper Saddle River, NJ.
担当教員から履修者へのコメント
ログインすると表示されます(要慶應ID)。